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GoldenEye 007 | |
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Developer(s) | Rare |
Publisher(s) | Nintendo |
Director(s) | Martin Hollis |
Producer(s) | Martin Hollis |
Artist(s) | Karl Hilton Adrian Smith B. Jones |
Writer(s) | David Doak |
Composer(s) | Graeme Norgate Grant Kirkhope Robin Beanland |
Series | James Bond |
Platform(s) | Nintendo 64 |
Release | 25 August 1997 |
Genre(s) | First-person shooter, stealth |
Mode(s) | Single-player, multiplayer |
Reception | ||||||||||||||||||||||||||||
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Background: M16 has confirmed the existence of a secret chemical warfare facility at the Byelomorye dam, USSR.
Background: Inside the chemical weapons facility you should quickly and efficiently proceed to the bottling area and place demolition charges on the main gas tanks. / M Briefing: You'll be working with 006 on this assignment, the bottling room is the rendezvous point. / Q Branch: Now listen here, Bond. Be sure to place the mines carefully, otherwise you won't take out all the tanks in the bottling room.
M Briefing: 006 knew this was going to be a risky mission. His sacrifice should give you enough time to find an aircraft.
Background: A spy satellite has detected increased levels of activity at an old observatory complex near Severnaya (62.08n, 102.58e) in Russia. / M Briefing: Penetrate the base and find out what is going on.
Background: MI6 has become concerned that unscheduled test firings from a missile silo in Kirghizstan are being used to cover the launch of GoldenEye weapons satellites. / M Briefing: Infiltrate the silo and ascertain what is being placed into orbit.
Background: A demonstration of the Pirate stealth helicopter by the French military has been unexpectedly postponed. Official channels insist that nothing is wrong but unofficially M16 has been asked to help salvage a very tricky hostage situation on board the frigate La Fayette. It seems that a crime syndicate called 'Janus' will stop at nothing in its attempt to hijack the helicopter. / M Briefing: We need you to place a tracker on the Pirate so that we can trace its movements after Janus steals it.
M Briefing: I've arranged contact with an ex-KGB agent, Valentin Zukovsky, in Statue Park, St. Petersburg. He claims he can set up a meeting with Janus.
Background: Captured by the Russians, Bond must escape their military prison. / M Briefing: Your only chance is to speak directly to Defence Minister Mishkin.
Background: After escaping KGB interrogation at the military archives, Natalya has been recaptured by General Ourumov. She is being taken by car to the Janus operations base in St. Petersburg. / M Briefing: Get after them, 007! We can't afford to let the trail go cold and the chances are they'll lead you straight to Trevelyan.
Background: The Janus operations base in St. Petersburg is located in a disused military rail depot. / M Briefing: We also believe that Ourumov has taken Natalya to Trevelyan's converted missile train in the depot. You need to be on that train when it leaves.
Natalya: Boris is still backing up his files. I can find out where they're going.. He's in Cuba!
M Briefing: Miss Simonova will be with you on this mission.. Jack Wade has given her some basic firearms training and he thinks she'll be able to carry her weight in a combat situation. / Q Branch: You'll know you're on the right trail if you encounter Janus troops or automated defences.. Oh, and look out for that Xenia woman, 007. I think she's after you. You lucky devil.
Background: The Janus Control Centre has been located in an underground complex in the Cuban jungle. / M Briefing: Remember that you and Miss Simonova are a team, it's critical that you protect her while she's hacking into the Janus computers. With any luck she'll be able to stop the Goldeneye from firing.
Background: The Janus Control Centre communicates with the Goldeneye weapons system via a large satellite dish which is usually concealed underwater. The pumps which allow Janus to flood the communications dish are housed in a subterranean cave complex defended by crack Janus troops.
Q Branch: There's another blasted control thingy actually on the antenna cradle. Trevelyan might be able to realign the antenna and get one last firing message through to the satellite. Get out there and destroy it!
Don't tell anyone, but no one expected this to be any good. Early videos looked decidedly ropey, there was no marketing behind it (Rare had to come down to show the game itself), and, of course, it was a film licence.
… the tangible connection between the controls in your physical hands and the action of the little toy on screen is a clever semiotic trick that fools you into ever-increasing absorption into the cartoon world. A similar trick is worked by the videogame paradigm of the sniper rifle, introduced by MDK (1997), perfected by Goldeneye (1997) and then cropping up everywhere—for example in Metal Gear Solid (1999) and Perfect Dark (2000). This gadget zooms in on an area and lets you view it in close-up, usually for the purpose of delivering an exquisite head shot to a bad guy. A virtual environment that reveals more detail when viewed telescopically is naturally more convincing than one which only works on one informational scale.