This program allows you to edit your character. The creator made the UI look like the character sheet in game so that it is easier for others to use.
Save Game Editor Edit
Graphical Edit
CATEGORIES LIST
These textures were improved in quality, sharpness and color.
The package also includes a library of configuration SweetFx which was prepared especially for this game. The mod is switched on by default and can be switched on / off by pressing 'Scroll Lock'.
'SweetFx' focuses mainly on improving the clarity of the difference between light and shadow and light desaturation in the game. It also focuses on sharper textures to a smaller degree.
GRAPHIC mod for everything that lives in the game Edit
This mod improves textures for all creatures found in the game. Absolutely everything alive has received more pronounced textures (20%). About 85% of textures been modified (color and details). Everything is done to make the game pleasing to the eye even on close inspection of every living being.
LIST changes
From now on, all beings have a clearer look, so that they look more natural, and their details and colours are more vivid. There is a setting for better implementation of 'bloom' FX.
User Interface EditSmall changes in the UI Edit
This mod is intended to enter dozens of changes in the visual interface of the game in order to add more 'flavor'.
These changes were:
During battles, remaining action points for the next round have a special designation, such that we know exactly how much they moved us.
The appearance of points of 'balls' to 'drops' have been changed.
In addition, the same bar that shows the 'AP' has been scaled with a scale of 4 to 2.
Progress bar textures for loading and crafting also have visual changes, as well as health bars or windows with portraits of characters.
The background color of the inventory has also been changed so that there is a symbolic representation of categories (armor, rings, amulets).
There are also a dozen minor changes to the quality of windows or of stamps.
Gameplay EditInfinite Skillbooks Edit
This mod makes it so that the Skillbooks are not consumed upon use.
All Skillbooks Purchasable Edit
Not all skillbooks in the game are purchasable. Some have to be found while others do not exist. This mod allows you to purchase any skillbook.
Vendors' stock of skillbooks will still be randomized.
A full list of skillbooks made purchasable by this mod are as follows:
PYROMANCER SKILLS
HYDROSOPHIST SKILLS
GEOMANCER SKILLS
AEROTHEURGE SKILLS
WITCHCRAFT SKILLS
MAN-AT-ARMS SKILLS
EXPERT MARKSMAN SKILLS
SCOUNDREL SKILLS
Dust Devil does not have a skillbook associated with it to begin with. This mod makes a new skill entry that is almost an exact copy of the original skill, and makes a Skillbook that allows it to be learnt.
4GB or 8GB in all othersGraphics Card: AMD ATI Radeon or Onboard, ASUS with nVidia GT-710Sound Card: OnboardMonitor(s) Displays: HP 21.5' Touchscreen, ASUS 27' 4-inputScreen Resolution: Usually 1440x900Mouse: Microsoft Optical Mouse, Wireless and Bluetooth mice with NotebooksHard Drives: Various internal HDDs and USB HDDs plus 2 x 2TB NAS drives connected to Router.Internet Speed: 5MbpsBrowser: Internet Explorer 11, Firefox and SeaMonkey, Edge when absolutely necessaryAntivirus: Windows DefenderOther Info: Also running Linux Mint on a Desktop and a Notebook.
Source Difficulty Mod Edit
Is the game too easy for you? Here is a mod to make the game more challenging yet balanced.
Game Changes
NPC Changes
Player Changes
Difficulty Mode Changes
Other Changes
The Four Companions Changes
Level 1 Madora the Paladin
Level 1 Jahan the Mage
Level 1 Bairdotr the Ranger
Level 1 Wolgraff the Rogue*
All four start with 4 Large Potions, 2 Resurrect Scrolls, a Fireball Scroll and a Backpack.
Simply 4 Player Edit
Allows two more players to join your game, where they can control the companions and/or henchmen.
Character Creation Edit4 Character Creation Edit
This mod creates a second Character Creation screen so that you can fully customize a party of 4 at the beginning of the game.
Jog's Portrait Pack Edit
This mod adds 16 new portraits to the game (14 female, 2 male)
D3 Custom Portraits Edit
Adds portraits from D3.
Sexy Divinity Overhaul Edit
For those of you who want to give your girls makeovers and be naked and/or sexy throughout your game.
Freckles Begone Edit
Removes freckles on all female faces. For those who hates freckles.
Bald Male Hairstyle Edit
Replaces Male Hair #7 with a bald head.
Equipment EditCraftable Armor Dyes & Dyeable Helmets Edit
Adds new crafting recipes for Armors and Helmets.
Standalone Edit
Dunamis
A standalone adventure mod for Divinity: Original Sin in a land known as The Valley. With no knowledge of who you are, you will attempt to seek refuge at a nearby house only to find death and carnage. After escaping, you soon begin to uncover the secret plan behind all the troubles in The Valley.
The Arena Edit
A Standalone Mod where you play as Jake, a captured Source Hunter destined to be executed in the pits.
Divine Arena Edit
Bash your heads in the divine arena. Includes teams and turn based combat. Ctrl-Click to attack.
Features:
Credit to Feared and Divine Modding on NexusMods
Credit to Feared on Steam Workshop Misc EditFontOverride - Trebuchet MS Edit
Overrides all text in Divinity: Original Sin to Trebuchet MS for easier reading.
Fonts Replacer Edit
Replaces fonts in-game. This mod contains 3 different fonts that you can choose from.
Increased Movement Speed Edit
Increases out-of-combat movement speed by ~33%
What are the best Divinity: Original Sin 2 mods? Larian’s masterpiece follows in the tradition of classic RPGs in so many ways: style, mechanics, a focus on story …and a bevy of mods! Divinity: OS 2 is a veritable playground for modders, and plenty of creative amateurs have stepped up to the plate, offering new classes, questlines, races, and more.
Put together the perfect party with our Divinity: Original Sin 2 builds guide.
The Steam Workshop for Divinity is not quite as stuffed as Skyrim’s is – but then, what is? – but it still has more than any normal person can reasonably process. That is where we come in! Without further ado, here is a selection of the best Divinity Original Sin 2 mods in the Steam Workshop.
Bard and artificer classes
The bard is the ultimate Marmite class in many RPGs but such musical magic is sorely lacking in Divinity. Fortunately, for those of us who love the pants off a good bard, here is a solution.
This Divinity: Original Sin 2 mod adds adds dozens of new skills based on two new character builds: the bard and the artificer. The former applies status effects, debuffs, and buffs using new equippable lutes. The latter interacts with items and world objects, duplicating items, buffing allies, and cursing objects (like chests and ladders).
Hybrid skills expanded
Divinity Original Sin 2 allows you to combine different skill books to create new ones (e.g. Necromancer book plus Hydrosophist book equals Blood Rain book), but the number of combinations are limited to 48, so some combos don’t work. With this mod, combining any two books gets you a new spell, adding nearly 40 new skills, all of them being the result of previously unworkable book combinations.
Tempest class
Spears can be a decent weapon but are often not viable. This is because, while they have good range, their damage and stat bonuses are inconsistent. This Divinity: Original Sin 2 mod adds a set of new skills designed to improve spear weapons, perfect for the wannabe hoplite in all of us.
Resurrection skill book
A simple but extremely useful mod which adds a skill book for the spell Resurrection so you can revive your allies at will. In the base game, allies must be revived using Resurrection scrolls, which are expended upon use – which quickly becomes more irritating than challenging. With this mod installed, going from vendor to vendor to hunt down expensive scrolls is a thing of the past.
Weapon Choice V2
For the most part, weapons in Divinity are interchangeable stat-sticks – there is no functional difference between a two-handed club and a two-handed axe. This mod adds more depth to the weapon system by introducing more functional variety between weapons.
A sword increases your dodge and movement speed, but an axe does more frequent and meatier critical hits. With this mod, picking between weapons requires you to do more than just compare stat bonuses.
Crowley’s Supernaturals
For those bored with the five base races available, there is this Divinity Original Sin 2 mod that adds five new supernatural races to the game, each with new racial abilities and skills. Fae are ancient elves who grow wings, Nephilim are angelic creatures who cast divine blessings, Source Witches make use of powerful new source skills, Vampires utilise subterfuge and manipulation, and Werewolves… well, I think you can guess.
JRavens GM Toolkit
If you have ever been frustrated that a model or map from the story campaign isn’t in the GM Mode editor, this mod is for you. It adds hundreds of objects, maps, and NPCs from the main campaign to GM Mode, as well as additional map effects and statuses. A must-have for any ambitious GameMaster.
Crafting overhaul
This is a weighty one. This mod adds 1600 new crafting recipes, over 500 new items, entirely new types of items, armours, weapons, and accessories, and even the ability to craft moveable world objects. That includes new arrows and grenades, armour dyes, potions, food, workbenches… we’ll stop there, as we could be here all day.
Helaene – Vampire class
This one goes neatly with the Crowley’s Supernaturals mod (you can play a Vampire Vampire!) as it adds a new vampiric skillset. Something of a blend between scoundrel and necromancer, the vampire class is based around manoeuvrability, life stealing and piercing damage, and also includes flavoursome skills such as summoning bat swarms and walls of corpses.
Character Creation Plus
The character creator is not one of Divinity’s strong suits as the customisation options on offer are hardly exhaustive. Thankfully, this mod is here to fix that. It adds loads of faces, beards, hairstyles, and masks that were in the game but not included in the character creator. You can even give your Godwoken a plague doctor mask, and you should, because plague doctors are awesome.
Druid class
Polymorph is a fun skill set as it lets you grow wings or spider legs. But, sadly, you cannot fully turn into animals. Here we go then: this Divinity: Original Sin 2 mod adds a new skill set that allows the Godwoken to shapeshift into a wide selection of different creatures (21 of them, to be exact), including dragons, djinn and… a blob. Yep.
Sim’s day/night Cycle + dynamic weather
While the world of Rivellon is pretty it feels static at times. Why is it always high-noon in Fort Joy? This mod adds a timer with a day/night cycle to every outdoors location, shaking up the atmosphere with day, night, dusk, and dawn settings. In addition, this mod adds four random weather settings – fog, rain, storm, and sunny.
Helaene – Valkyrie class
Nordic power descends upon Rivellon with the Valkyrie class – a winged avenger with a massive new set of skills. The Valkyrie is essentially a warrior cleric, boasting skills similar to the tankier Warfare skills and various healing and buffing skills. Higher level skills include Ragnarok, which causes a fiery earthquake, and Wrath of Asgard, which rains elements of all kinds upon your enemies.
Ever since the start of gaming history, Role-Playing Games have always held a special place in gamers’ hearts. The focus on story, many different classes, races, armor sets, weapons, skills, and side stories have forced us into sinking thousands of hours into them; and one of the best series that represent the genre is the Divinity series.
Since 2002, Divinity series has always set a standard in RPG genre with its games. But the last 2 entries were exceptionally good, those being the Original Sin and Original Sin 2. The latest addition, OS 2 is a masterpiece in almost every perspective and pays a great homage to the good old RPG games. It is deep, massive, story-driven, versatile and fun, but this does not mean that there are not any flaws or areas that can be improved. This is where the modding community came in. They range from simple quality of life changes to completely new classes, races, and overhauls. If you are overwhelmed by the hundreds of mods this game has, fear no more for we have come forth and made a list of the best Divinity: Original Sin 2 mods out there.
1. Hybrid Skills Expanded
One of the cool features of Divinity 2 is that it lets you combine different skill books to create new ones. The problem is, the number of combination in the base game is not that high and not every combo you think that would work works. This is a mod that almost doubles the number of craftable skillbooks, by adding new hybrid spells with skill combinations that are not in the base game. Combining any two skill books will now yield a new spell.
Download here.
2. Tempest Class (New Spear Skills)
Spears in Divinity 2 are usually mediocre weapons and are not viable in most builds. This mod adds a completely new class that is focused on using spears and also adds new spear based skills, changes all spears to do piercing damage instead of phsyical and makes spears a little more common. Great if you want to experience the game with a completely new class.
Download here.
3. Free Pet Pal
Pet Pal is one of the best skills in the game; it lets you talk to any animal in the game. These conversations are usually sources to many different jokes and quests. So you would be doing yourself a great disservice by not picking it. But such a great feature costs a skill point and this mod fixes that. This mod grants every party member the Pet Pal talent for free after character creation. It also grants an extra point to spend if you have already have Pet Pal.
Download here.
4. Crafting Overhaul
As one of the biggest mods for Divinity 2, Crafting Overhaul adds a ton of new content to the game such as 1600 new crafting recipes, more than 550 new items, new mechanics like armor dyeing, elemental swords, craftable new unique armors, weapons and accessories, Quality of Life additions like bags, chests, moveable crafting stations etc. The full list of additions can be found in the mod’s page if you want to check them all out but be wary, it is long.
Download here.
5. Expanded Party Size
Native game only allows a party size of 4 characters, but if you want every companion in the gmae in your party, this mod cranks that number up to 6. Of course, since Divinity 2 is not originally designed that way, this causes some minor UI and dialogue errors but nothing major. Combat is also easier since you have %50 more people in your team so choosing a higher difficulty is advised.
Download here.
6. Resurrection Skill Book
D2: OS is by no means an easy game. Your characters will die, a lot. In the native game, you need to revive your team mates with Resurrection scrolls which are one-use items. This can quickly get frustrating since these scrolls are not that cheap and you have to run from vendor to vendor to get them. This simple mod adds a Resurrection skill book which solves this problem.
Download here.
7. Sim’s Day/Night Cycle + Dynamic Weather
For an open world RPG, Divinity 2’s weather is pretty static. You won’t probably notice it while adventuring 7/24, but after trying this mod, you will never play the game without it. This mod creates a timer which keeps track of the time of day and adds a day-night cycle. It also adds 4 weather conditions, those being fog, rain, heavy rain, sunny.
Download here.
8. Combat Sneak
This simple mod makes sneaking actually viable and useful in combat by reducing the AP cost from 4 to 2. The native’s 4 AP cost was a little bit too expensive for it to be worth it, but with this mod, sneaking becomes usable.
Download here.
9. Blood Mage
This mod adds the Blood Mage class to the game which revolves around wounding yourself to become more powerful, which is a really cool concept in my opinion. You can conjure weapons and explosions using your own blood and damage your enemies with Lacerated status which pierces armor.
Download here.
10. Dragon Knight
Another and probably the coolest class mod is the Dragon Knight. Its base form is a balanced melee fighter. But as you can understand from its name, this class can turn into a freaking dragon that can breathe fire, spit fireballs, fly, stomp enemies, stomp and terrify enemies. A must-try in my opinion.
Download here.
11. Crowley’s Supernaturals
If you tried every base race in the game or simply want more options when starting out, Crowley’s Supernaturals mod adds 5 new supernatural races to the game, those being Fae, Nephilim, Source Witch, Vampire, Werewolf and Niffin. You can check out each race’s unique specifications and recommended classes in the mod page.
Download here.
12. Infinite Spirit Vision
Spirit Vision is a skill in the game that lets you see and talk to spirits. It is basically another form of Pet Pal in skill form. However, the problem is you have to manually use this skill every time you want to converse with spirits and the range is not that big and the duration is not long. So it is really easy to skip entire areas without using it, missing dialogues and quests. This mod makes the duration infinite and doubles the range.
Download here.
13. JRavens GMToolkit II New Status Effects and Emotes
This huge mod adds hundreds of new objects to GM Mode from the campaign and creates completely new ones. It includes new large customizable maps, placeable special effects for your maps, wandering animals & NPCs, new visual status FX to apply to characters and monsters and much more. It also makes default maps much larger by unlocking the camera and much more customizable. Plus, it includes several unreleased/unfinished maps by Larian Studios including two city maps, a large interior tavern and a swamp.
Download here.
14. Let There Be Tooltips!
This extremely simple but useful mod displays tooltips for 500+ objects, including crates, barrels, ingredients, junk, corpses and many more that did not show tooltips when highlighted either at all or with the highlight objects key/button. If you can interact with it in any way, be it picking it up, moving it, or searching its contents, you can now see what it is. Is that long, thick cord that looks like a rope, really a rope? Can you pick it up? Can you move it? Does it have anything in it? With this mod, you will know.
Download here.
So there they are, some of the Divinity 2 Original Sin best mods out there at the moment. Even though this game has been out for only a year, the modding community has been very hard-working and passionate about the game and already produced hundreds of mods in every category. The game’s Game Master mode also lets people create entirely new campaigns, so expect to see a lot more in the future. Among all these free content, fixes and improvements, it is easy to get lost. To prevent that, we compiled this list and if it helped, let us know below!
Divinity: Original Sin 2 [official site] is a fantastic game. But if that’s not enough, every copy ships with ‘The Divinity Engine 2’, which provides everyone with access to the same tools that the xevs used to make the original game.
Kevin Van Nerum, a programmer at Larian Studios recently made a handy tutorial video which showed users how to make their first custom level. I talked to him to find out more about what’s coming up next in his tutorial series, what it’s possible to do within the editor and what some of his own favourite mods are.
RPS: What features have you added to the modding tools since Divinity: Original Sin 1?
Kevin: Where to start… I think the most important feature is the new concept of “Adventures” and “Add-ons” and how it allows for plug-and-play modding. In DOS1, you could create a mod and then make that the main mod for the game after which you needed to start a new game. This would be the case for new stories, but also just for adding a new sword. Enabling multiple mods at the same time also became really difficult that way.
Now, a new game is only required for an “Adventure”. This is when someone makes a completely new story, replacing our DOS2 story adventure. Everything that can be treated as an addition to an adventure (ours or your own) is an “Add-on”. And these are plug-and-play. Add-ons containing quests, items, classes… can be turned on/off on the fly in an existing game and when enabling multiple add-ons, their content is nicely merged together according to their load order, as people have grown accustomed to from other big modding scenes such as Skyrim or XCOM2.
We’ve worked on the toolset itself too, of course. The Divinity Engine 2 had a big overhaul. Next to new tools, we updated many of the existing tools with more focus on usability. A good example would be our updated project/level browser that simplifies the creation of projects and levels and provides some basic level templates to start from. We’re also putting more focus on documentation this time around by being more descriptive in the toolset, being closer to our community on the forums and by providing a full wiki with both technical documentation as well as step-by-step guides to creating custom content for the different aspects of the game.
RPS: Your first tutorial video shows how to design a level from scratch. Can you tell me what you’ve got planned for the next episode?
Kevin: I certainly can. We’ve been asked a few times already on how to make custom characters. So in the next episode I’ll explain how to use our existing assets to create custom characters/items and how to make those available to GM mode, just like I did with the level from the previous video.
In the early videos we want to keep it simple and use existing content to explain the different aspects of the tools/game. Using our assets to create a new level, character, skill… is often enough to make amazing content! Next to those videos, I’m also brainstorming about ‘advanced’ tutorials: “Advanced level design and lighting”, “Importing custom models”… There’s a lot we could go into and the order in which we do that will depend on what problems we see emerge on the forums.
RPS: What makes DOS2 a good place for people who are new to modding to start? Alien rifle fallout 4.
Kevin: Because, barring a rare exception or two (intricate things such as creating completely new races), everything is moddable in the editor itself. We provide the full toolset used in-house for creating the content you see in DOS2, with added support for modding existing content. That also means you get all the existing DOS2 content. All assets and all levels for the existing game can be examined and re-used in custom mods. Especially looking through the existing levels provides a wealth of knowledge on game/level design, scripting…
That being said, I’m not going to pretend this is the easiest toolset out there. It’s the in-house tool, so while it is vastly powerful, it can also be lacking in terms of wizards or other stepwise creation helpers. We’re happy to have made vast improvements on that front, compared to DOS1. As our first video tutorial showed, level designing is something you start doing rather easily. But the learning curve gets naturally steeper when you try your hand on more intricate things such as scripting your own story, which is why we try our best to provide wiki and video tutorials to ease people in.
Just always keep in mind that this is the tool we use ourselves. Just like the modders now, I also learning by playing around in it. One difference from the first game is that we now have a very active and friendly forum community that can answer a lot of questions. I really want to stress how impressed I am by the enthusiasm and kindness of those people. It’s great to see people having enough interest in your game to make custom content, but it’s even greater to see those people span together and help each other out by answering questions, creating guides, discussing possible improvements…
RPS: Is there any scope for the kind of mods we saw with Starcraft 2 a while ago, like the ones that tried to turn it into a CCG or an MMO?
Kevin: Yes and no. Making an MMO would be out of scope. As I said earlier, level design is easy and the learning curve tends to get steeper when changing game systems. While a lot is possible, there are still natural limitations you’ll reach when you try to take the CRPG out of our CRPG engine. Multiplayer for example is a good example as our games support up to 4 players and are hosted by one of those players, whereas MMOs need to provide persistent worlds, a drop in/out possibility for every player instead of a player host, large-scale servers…
Divinity Original Sin 2 How To Install Mods 2
That doesn’t prevent modders, however, from bending the engine rules to their liking. There’s vastly more that’s possible than one would expect at first glance. Divinityball by Ameranth, for example, is a new adventures that pits you against your multiplayer friends on a football court. Kick a ball around with new kick skills and try to out-score the enemy team. There are also pick-ups that enhance speed, give you a power kick…
I saw Windemere, who created a custom adventure together with Nimue (The Noisy Crypt), is working on making an overworld. By manipulating the camera into a top-down perspective and making a miniature world, he can walk across a world map like in the RPGs of old.
It occurs to me, you could even switch your character to a boat and start sailing the seas of that map. Or you could make those boats available as arena characters with special cannon skills and create a naval battle arena map… I could go on, but let’s just say that, given the enthusiasm of the community, I’m inclined to be optimistic about the possibilities.
RPS: What’s your favourite thing you’ve seen someone do with the mod tools so far?
Kevin: Oh, that’s a difficult one. First of all, I’d have to give honorable mentions to a couple of amazing mods:
Divinityball by Ameranth
For showing that you can indeed go well outside of the regular CRPG bounds. Crafting Overhaul by Elvasat For his immense expansion of the crafting system. The Noisy Crypt by Windemere and Nimue For showing that custom adventures are very much achievable and can be a lot of fun. Overlord – Necromancy by Desgun Tempest Class by Liyalai Chaos Huntsman by Kelvin Elemental Warfare by Balkoth Jars of Arts by Chrscool8
Because each of them, in their own way, show the community’s creativity by making custom skills, classes, characters, items…
I also want to thank the countless people who have been providing custom, beautifully designed GM maps and campaigns. But my favourite right now has to be Baardvark’s full-fledged Bard class. Back when we could vote for classes during the Kickstarter campaign, I was rooting for the bard class to be chosen. Sadly that wasn’t the case, but now I can still play it because of this amazing mod!
RPS: Thanks for your time.
How to Get Source Points in Dinivity Original Sin 2 Definitive Edition
Divinity Original Sin 2 earned critical acclaim last year for its combination of deep role-playing, tactical turn-based combat, and superb branching storytelling. And now, just as was the case with the first game, a new Definitive Edition brings the experience to consoles. This is no mere port, though —Larian Studios has added plenty of new content and streamlined the game’s controls and mechanics for something better suited to console gamepads. Yet still, Divinity Original Sin 2 is a complicated game with dozens of systems to understand and manage. One such component of its character progression are Source skills, which are upgraded via Source points. They aren’t easy to come by, though, so here’s how to get Source points in the game.
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It’s important to remember that source skills are extremely powerful and so you shouldn’t expect source points to be readily available, especially not at the start of the game. Source points are stored in special slots, which are made available to the player as the story progresses. For example, you should have received your first Source point slot after having found a statue of the Divines and porting to the Hall of Echoes. Later, you’ll be given access to more during the quest Powerful Awakening.
In terms of actually getting more source points, there are several ways to go about this. Most obviously, via source water, which covers the surface area of specific locations in Divinity Original Sin 2. When one of your characters with an available source slot stands in a pool of source water, they’ll absorb a Source point. For example, there are several pools in the Hollow Marshes area, as well as the Necromancer’s Tower.
Elsewhere, you can get Source Points from Source fountains, which are a renewable means of replenishing Source points. You can find these in areas such as the Decrepit Ruins in Act 1, under Meistr Siva’s house in Act II, and in Arhu’s prison in Act IV.
Divinity Original Sin 2 Which Mode
Consumable items and skills can also yield Source points. This includes powers such as Source Vampirism. And consuming items like Source Orbs and Source Potions, which are found later in the game, also grants you Source Points.
Divinity Original Sin 2 How To Install Mods Pc
That’s all you need to know about how to get Source points in Divinity Original Sin 2 Definitive Edition. For more information and guides on the game, keep it locked on Twinfinite.
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